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beatmania IIDX 7th Style was the first to have an unlockable song only available on Extra Stage, and also introduced the One More Extra Stage. When Extra Stage was introduced in beatmania IIDX 3rd Style, there was no new song to unlock, and the player simply got to play an extra song. Like most BEMANI titles, Beatmania IIDX has Extra Stage and One More Extra Stage songs, commonly known as ES and OMES respectively.
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The version immediately after, beatmania IIDX 12 HAPPY SKY, introduced a new difficulty scale, from Level 1 to Level 12, which has remained the standard. Flashing 7s gave way to Level 8 difficulty in beatmania IIDX 10th Style, and Level 8+ was added in beatmania IIDX 11 IIDXRED. beatmania IIDX 5th Style introduced flashing Level 7s as the new top difficulty. Unlike regular Charge Notes, they can be pressed at any time, though missing the timing window will still break the player's combo.įrom beatmania IIDX to beatmania IIDX 4th Style, song difficulty ranged from Level 1 to Level 7. beatmania IIDX 23 copula introduced a variation called Hell Charge Notes, which refill the gauge when held down but rapidly deplete it when not. Both are valued two combos one for the beginning note and one for the ending note. Charge Notes is a note that must be pressed and released on the right time, while Backspin Scratch is a scratch note which require the player to spin the disc in a direction, then spinning it in the opposite direction at the end. Starting from beatmania IIDX 17 SIRIUS, two new note types are added. Failing to do so depletes the gauge until it is empty, abruptly ending the song. Hitting the notes with strong timing increases the score and groove gauge bar, allowing the player to finish the stage. Gameplay of the original Beatmania IIDX during the M-Flo song "The Theme from Flo Jack".īeatmania IIDX tasks the player with performing songs through a controller consisting of seven key buttons and a scratchable turntable.
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